// TextDraw developed using Zamaroht's Textdraw Editor 1.0

// On top of script:
new Text:Textdraw0;
new Text:Textdraw1;

// In OnGameModeInit prefferably, we procced to create our textdraws:
Textdraw0 = TextDrawCreate(320.000000, 439.000000, "~w~");
TextDrawAlignment(Textdraw0, 2);
TextDrawBackgroundColor(Textdraw0, 255);
TextDrawFont(Textdraw0, 1);
TextDrawLetterSize(Textdraw0, 1.000000, 0.500000);
TextDrawColor(Textdraw0, -1);
TextDrawSetOutline(Textdraw0, 0);
TextDrawSetProportional(Textdraw0, 1);
TextDrawSetShadow(Textdraw0, 1);
TextDrawUseBox(Textdraw0, 1);
TextDrawBoxColor(Textdraw0, 128);
TextDrawTextSize(Textdraw0, 0.000000, 201.000000);

Textdraw1 = TextDrawCreate(320.000000, 440.000000, "~y~");
TextDrawAlignment(Textdraw1, 2);
TextDrawBackgroundColor(Textdraw1, 255);
TextDrawFont(Textdraw1, 1);
TextDrawLetterSize(Textdraw1, 1.000000, 0.300000);
TextDrawColor(Textdraw1, -1);
TextDrawSetOutline(Textdraw1, 0);
TextDrawSetProportional(Textdraw1, 1);
TextDrawSetShadow(Textdraw1, 1);
TextDrawUseBox(Textdraw1, 1);
TextDrawBoxColor(Textdraw1, -2145189760);
TextDrawTextSize(Textdraw1, 0.000000, 200.000000);

// You can now use TextDrawShowForPlayer(-ForAll), TextDrawHideForPlayer(-ForAll) and
// TextDrawDestroy functions to show, hide, and destroy the textdraw.